![]() ![]() I don’t think there will be a critical mass of players for this game to be successful. Cast as a feudal lord or lady, players begin with a single village and keep. There may be 40,000 stone just over the border in Clwyd or Cheshire. Kingdoms is about forging alliances, political mind games, city-building and castle sieges with thousands of other players. (I have managed to nab about 400) Everyone is short of the same resource it seems and I am in a corner plot where, with my village centered, more than a third of my screen is blank territory. I could find stone to pillage if I was lucky but while I see stone out there I can’t get to it before is gone. Building scouts is something you can easily lock yourself out of while pursuing a different strategy. That is the ONLY thing I can do with my time, other than play internet chat on their forums (its bad). The only other thing I can do is pillage with my scouts. After 12+ hours I don’t have enough stone to do it. For instance I really need to build a Market at this point. The switch to a third-person perspective here may have been considered a strange decision given Resident Evil 7 and Village both operated via first-person. You may see other villages nearby these are other players’ creations. It will be marked with a yellow shield above it. Step 2 Once you have memorized the castle you will next have to navigate to the folder Stronghold Kingdoms saves your castle designs in. Without buying the cards the game comes to a stop. Your first step here should be locating your village. Stronghold Kingdoms Tutorial 3 mins By Sir DavidSpy Step 1 First you need to memorize the in-game castle that you want to load into your new village. It’s supposedly a time/money tradeoff, except that they neglect the third option of “play something else.” All glory be to this Day, the Day in which the fragrances of mercy have been wafted over all created things, a Day so blest that past ages and centuries can never hope to rival it, a Day in which the countenance of the Ancient of Days hath turned towards His holy seat. It offends my design sensibilities and is a deal-breaker once the promo period wears off. What I don’t appreciate is that the ability to queue things is a for-pay feature. The “do things now, come back later” thing is sort of okay, and it fits with my schedule. It’ll work for a while until the point-buy prices get too high and the market prices get too low, but at the end I walk away with a bunch of “free” production techs. I’ve been selling surplus goods, using the money to buy research points to increase production, which increases my surplus goods, etc. Selling goods at the market is complex–you have to research markets, build a market, and then recruit a merchant (same screen as scout recruitment). ![]() Still, I wouldn’t dump too many points into any one thing, well, except maybe Arts research because that serves as an always-on multiplier. Orchards are cheap to build (in terms of wood and stone), while dairy farms are more expensive. A simple Dairy farm gives substantially more food.Įr, not quite. I think I may have made a mistake pumping so many research points into Orchard production. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |